In development · Coming soon

Shape
the scene.

A new workspace for 3D character posing, scene composition, and rendering. PoseFoundry is being designed around creative control, responsive interaction, and the character libraries artists already use.

Built for character artists

Less technical friction.
More creative freedom.

PoseFoundry aims to bring familiar 3D character workflows into a standalone, real-time studio. These are development goals—not a list of currently released features.

01 / WORKFLOW

Work with your library

Planned support for loading compatible, user-installed DAZ Studio character assets, including figures, morphs, clothing and poses.

02 / RENDERING

See the scene as you build

Real-time viewport rendering and lighting are central to the planned workflow, with the aim of previewing the final scene as you work.

03 / PHYSICS

Make contact feel natural

Collision-aware posing and localized soft-body deformation are research and development priorities.

04 / GPU SUPPORT

Your GPU, your workspace

Designed with AMD, Intel and NVIDIA graphics hardware in mind—not an NVIDIA-only workflow. Final hardware requirements are still being evaluated.

PoseFoundry is an independent project in development. DAZ Studio and Genesis are trademarks of their respective owners. PoseFoundry is not affiliated with, sponsored by, or endorsed by DAZ 3D.
Answers at a glance

Frequently asked questions

What is PoseFoundry?

PoseFoundry is an upcoming standalone 3D character posing, scene composition, and rendering application. The project is currently in development.

Is PoseFoundry an alternative to DAZ Studio?

PoseFoundry is being designed as an independent character-creation workspace with planned compatibility for select DAZ Studio content libraries. Compatibility and feature coverage will be confirmed as development progresses.

Will it support Genesis figures and my existing DAZ assets?

Reading assets from a user's existing, properly licensed content library is a core development goal. Supported Genesis generations, asset types, and limitations have not yet been announced.

Will it include soft-body physics and collision detection?

Collision handling, contact-aware posing, and soft-body deformation are planned areas of development. Specific capabilities and performance targets are not yet guaranteed.

Will PoseFoundry work with AMD, Intel and NVIDIA GPUs?

PoseFoundry is being designed for modern graphics hardware across vendors, rather than requiring an NVIDIA GPU. Exact supported GPU models, driver requirements, and performance will be published after compatibility testing.

When will PoseFoundry be released?

No public release date has been announced. This website will be updated as development milestones are reached.

Is PoseFoundry made by DAZ 3D?

No. PoseFoundry is an independent project. References to third-party products describe intended compatibility, not an official affiliation.

A new kind of character workspace

Something is taking shape.

PoseFoundry is coming soon. Follow this website for future information on supported assets, rendering, physics, and the release roadmap.

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